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Resident Evil: The Dark side Chronicles

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Score: 7.0/10

Resident Evil: The Dark side Chronicles is divided into three segments. Operation: Javier, a brand-new adventure starring RE 4's Leon and Krauser, is the primary focus of the story. The pair hunts down a mysterious man named Javier, who is working with remnants of the evil Umbrella Corporation. Along the way, they encounter some of Umbrella's deadlier creations, which are inexorably linked to Leon's past. At the end of the first and second chapters of Javier, the game diverts to a flashback to the other two parts of the game: Memories of a Lost City and Game of Oblivion. These two sections are retellings of the events of Resident Evil 2 and Resident Evil: Code Veronica X, and they provide a back-story about what is happening during the events of Operation: Javier. Memories of a Lost City follows Leon and Claire Redfield as they try to escape the zombie-ravaged Raccoon City, while Game of Oblivion stars Steve Burnside and Claire as they try to outwit a cackling madman named Alexander Ashford, who has turned the prison island into his own personal game show. The Dark side Chronicles is roughly as long as the original Umbrella Chronicles, it feels like it is lacking something. The weakest part of the game is the Operation: Javier segment, which is the only brand-new content. Compared to the other levels, it feels a bit bland and unmemorable, and most of the exclusive enemies lack the flair of the classic Resident Evil foes. The biggest problem, however, is that they really skimped on the ending. When you fight the game's final boss, there is actually a time limit. If you finish fast enough, you unlock a "good" ending, which also activates the titular Dark side Chronicles, two extra levels added to the end of Operation: Javier. However, these two additional levels are a tremendous disappointment and provide a very unsatisfactory ending. The problem is that both of these levels are an exact repeat of the previous two levels of Operation: Javier. The enemies, items and stages are identical, but the difference is that Krauser occasionally narrates a few extra lines, and all the enemies are a little more durable. It feels like an extremely lazy way to assure that the game is as long as the previous title, and it adds almost nothing to the experience.


'Dark Fall: Lost Souls' (PC) Goes Gold - Screens

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 Dark Fall: Lost Souls, the third title in the adventure game series which will complete paranormal game trilogy. You have unfinished business with the dead. Return to the Train Station and Hotel at Dowerton for a second time; there is a new mystery to solve, and new horrors to face.

You have unfinished business with the dead. Return to the Train Station and Hotel at Dowerton for a second time; there is a new mystery to solve, and new horrors to face. The old buildings have deteriorated since your last perilous adventure, so you must watch your step, and never turn your back on the darkness...for something hides there; Something evil, unknowable and hungry. The dead of Dowerton are the least of your problems, as you are stalked from one derelict room to the next, by the Dark Fall itself. It wants your soul; to feed upon, devour and torture. You must make the ghosts of the hotel your ally, through any means you can. For it is only through successful exorcisms that you will gain the strength to battle the darkness that lurks in that long forgotten, abandoned place.

Darkling Room's creator of the game Jonathan Boakes said: "Gold! Lost Souls, the third Dark Fall game, has finally 'gone gold', which means it is ready for stores. This last stage seems to have taken quite a bit of time, to finalize, but with a new OS (Windows 7), it is always best to test, test and test some more. The extra time has allowed for me to tweak a few elements, as well as augment others (a lot more scary sounds!). It means I have been spending quite a lot of time, inside The Station Hotel, exploring the darkest world I am likely to create. If my previous game, The Lost Crown, boasted "the most 'realistic' ghost-hunting adventure", then Lost Souls will definitely be the creepiest adventure. Don't play it alone, or at night, and NEVER play it in the dark. The Dark Fall is waiting... your hotel room awaits. I can't guarantee rest and relaxation, but I can promise you'll have nightmares."


All Star Cheer Squad 2 Review

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Before you start running your own squad you'll get to customize your character as well as the outfit and colors for your squad. Once you've got that down you'll get to choose how you'd like to play the game.

You can perform cheer moves with either the Wiimote and Nunchuk or two Wiimotes. Unless you have an extremely small wingspan, you're going to want to use two Wiimotes to play this game; it's just not as much fun being restricted by the wire. You can also use the Balance Board as part of the controls (it's used to change your foot position and stunts) if you want to increase the difficulty. Honestly though, the game is hard enough using two Wiimotes, so I'd recommend against using the Balance Board.
 


Valhalla Knights: Eldar Reviews

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The PSP series make the leap to the Wii, but struggles here just as much as it did on the portable.Valhalla Knights, as a series, has not done well. Its debut on the PSP two and a half years ago had some ambition in its design, but its lack of competent storytelling made it a chore to play. Valhalla Knights 2, also for Sony's portable PlayStation, was similarly crippled -- it felt not so much like a sequel, but just a second attempt at the first game. And for this franchise, unfortunately, the third time's not the charm.

Valhalla Knights: Eldar Saga is the third game in the on-going series from XSEED, and marks the franchise's home console debut. Like its PSP predecessors, this is an action/RPG where you take command of an adventurer completing quests for a guild, and ultimately working toward the slow unraveling of an overarching storyline. But, also like its predecessors, any of the interesting gameplay elements you encounter along the way are always counterbalanced by frustrations, poor design decisions and even technical glitches. So, in the end, it all washes out to be somewhere around mediocre.

The issues begin from the very first moments in Eldar Saga, as you'll immediately find that you can't see anything. Seriously -- the screen in front of you will be so dark and blurry that you'll have to strain your eyes just to discern the outline of your hero. The reason for the muddied look is stylistic, as the world of Valhalla Knights is intentionally presented as drab, dreary and composed of nothing but dirty browns, greys and blacks. It's a bit of an extreme style choice, though, when a developer's made a visual decision that means their players won't actually be able to play the game.

Indiana Jones' Greatest Adventures Review

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Factor 5, best known for their Star Wars games on the GameCube and last year's disappointing Lair, has considerable history in game development. As both an original game maker and a porting specialist (they brought R-Type to the Amiga in 1989), Factor 5 has released over 25 games on a variety of platforms. But the developer has always enjoyed a twinning with LucasArts, thanks to their numerous titles based on LucasArts properties, such as Rogue Squadron. That relationship started in 1994 with the release of Indiana Jones' Greatest Adventures, a side-scrolling platformer that featured scenes from the original trilogy of Indy flicks. After playing Indiana Jones' Greatest Adventures, you can understand why LucasArts was eager to continue its relationship with Factor 5, and this SNES game accurately captures the mood and atmosphere of the three movies while providing a fun, challenging game experience.
Hewing fairly close -- but not copying -- the Super Star Wars games for the SNES, Indiana Jones' Greatest Adventures offers relatively predictable platforming action. And in many other cases, I would be using that as a slight, not a compliment. What rescues Indiana Jones' Greatest Adventures in no small part is the fusion of the movie magic with the platforming mechanics. The running from the huge boulder. The scream down the Nepalese ice cliffs in a rubber raft, the exploration of the catacombs beneath Venice -- all fun, pivotal scenes from the beloved trilogy. And Factor 5 served up an exciting way to interact with these favorite sequences.

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